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Post by Lars Ericson on Sept 12, 2015 5:31:01 GMT -8
OK I'm starting my 3rd attempt at the Stanford Game Theory course. I tend to stop understanding about 2/3rds of the way through, I hope to get it over with this time. They kick off with the TCP Backoff game. Do we have this in GDL or is it an opportunity? As I go through the course I will flag game theory games that haven't been coded in GDL. In the GGP course discussion forum, I got back the opinion that GT was useless to GGP and vice versa. However I'm trying to get to a point where I have an informed opinion, so every GT game I encounter I want to put into GDL and see how I feel.
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Post by Jarrod Torriero on Sept 13, 2015 15:26:46 GMT -8
Isn't this just a standard prisoner's dilemma (which we do already have)?
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Post by Lars Ericson on Sept 17, 2015 10:27:51 GMT -8
I guess it is. This comment is just a bookmark for me, I am also reading Game Theory 101 which lists a bunch of games which I will try to correlate with what is out there for GDL and if not there will try to code. The GT 101 list includes: prisoner’s dilemma, stag hunt, matching pennies, zero sum games, battle of the sexes/Bach or Stravinsky, chicken/snowdrift, pure coordination, deadlock, safety in numbers, Selten's game, the escalation game, the ultimatum game, the pirate game, nim, the centipede game, the hawk-dove game, the volunteer's dilemma, and rock-paper-scissors.
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