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Post by mathemadx on Jun 3, 2016 3:09:55 GMT -8
Are there any interesting non-zero sum games available on Tiltyard?
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Post by Andrew Rose on Jun 3, 2016 5:53:17 GMT -8
Alquerque is available in the Stanford repo, but I can't remember whether it's on Tiltyard or not.
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Post by mathemadx on Jun 4, 2016 3:08:42 GMT -8
Cool, thanks! Actually, it doesn't really have to be on Tiltyard. The point is that I can do experiments with it. I should have phrased my question as: "Are there any interesting non-zero sum games available in GDL anywhere?"
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Post by Andrew Rose on Jun 4, 2016 9:48:10 GMT -8
2-player free-for-all (on Tiltyard) isn't zero-sum, although it's a very odd game and I recall it being heavily biased. Also, the various "Dual *" games in the Stanford repository, although really they're just puzzles played by 2 players simultaneously. I have a vague notion that some of the 3+ player games aren't zero-sum, but not sure if they're any use for you. You can get game listings at games.ggp.org/base/ and games.ggp.org/stanford/.
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Post by mathemadx on Jun 7, 2016 21:34:59 GMT -8
Thanks!
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Post by alandau on Jun 12, 2016 18:27:19 GMT -8
There are a number of game-theoretic games in Tiltyard's "Base" repository, which generally have "gt_" as a prefix of their game key. YMMV as to which of those qualify as "interesting". Also see this from the Dresden server: games.ggp.org/dresden/games/2player_normal_form_2010/v0/rulesheet.kifThere's at least one non-zero-sum version of "Skirmish", which is chess-like (points scored for each piece captured). The "Chinook" game in the Stanford repo is also non-zero-sum. Many of the Chinese Checkers games also have graduated goals based on the degree of completion, though it never reaches the point of incentivizing cooperative action. While technically fixed-sum, 3-player Connect Four has an odd scoring mechanism that leads to interesting interactions between players: 100 for the winner, and 50 for the player that plays just before the winner, with 0 otherwise.
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